Paul Mc Carthy Introduces his Startup Gamesflicker.com!
With Ireland gaining a international reputation for gaming Paul McCarthy introduces us to his new angle on breaking into this massive market!
Date started: 12th June 2012
Tell us what your business does?
The way the site works is similar to stumble upon but for online games, its based on random games concept a user doesn’t get to pick the game(not yet) but once they arrive at the site their is a random game in front of them and a small button underneath for them to flick through other random games. Allowing people to discover over 3000 high rated and popular games from all other popular online games site in one space.
Where did the idea for your business come from?
The idea was generated by me back when I was in 5th year, we were in a computer class nearly everyone played online games, i noticed people flicked through different websites to play different games, most people from the class were not regular gamers and they didn’t really know what games they were playing.
What challenges have you faced how have you overcome them?
The online games market is very saturated, So getting a new online games site out there that is a challenge.
Are you optimistic about the remainder of 2012?
Yes, online games are very popular for students in college and secondary school. We are not trying promote a distraction to their studies but offer them a break from them every once in a while.
Once college starts up again we are planning a online marketing campaign which will be more successful we feel if we wait till the start of the school term.
We are also improving the site, allowing the users to login, share the games they like and keep a library of games they discovered and enjoyed. We are also trying to come about an app and mobile version of the site so iphone and android phones will be able to play the games that are more suitable to handheld devices.
How have you promoted your business?
Twitter and facebook are great for posting and promoting new games and getting new visitors to the site. All larger and smaller games sites seem to use these channels as they are very productive. These social networks allow us to talk directly to non gamers and gamers and get feedback from them.